
So I joined the twittering world today, whatever that means, and I have started following some people, all fine and dandy and the way it’s supposed to be, but now Twitter thinks I am following 9 people, 4 of them are myself.
Someone has to tell the twitter devs that really, I don’t need to follow myself as I’m pretty sure that I know what I am doing.
Even if I had multiple personalities I’d probably set up different accounts for each one of them.
Does anyone have any idea how long does it take to Format a 1TB Hard Drive for the first time?
That is right.
TOO LONG!
I finally got around to creating the subdomain for this blog. Its address now is officially
http://pathconstraint.digiduo.com/

I’m moving my computer to Vista Today.
I other news. I’m also buying a Wii strictly for professional reasons.
As I profusely advertised here I got an iPhone. And I eagerly explored the App Store in search for good apps and games. And given that the iPhone has an awesome accelerometer I thought it could be a cool thing to tinker with it and try to make and app myself.
I sort of have all the skills one would want if they were to make a game on their own. I can program (would struggle a bit with the whole “making a 3D engine from scratch” but nothing I can’t handle). I can draw (I’m not an awesome artist or anything but I can doodle some thingies). I can photoshop (and I’m fairly good at it). I can make 3D models, mostly with 3D studio Max, I wish autodesk had caried on developing the gmax which I they discontinnued, that means if I want something free I’ll have to take the leap and start on the XSI Mod tool or something like Blender (I have tried Blender before, but I didn’t quite like it). With some help I can even write my on 3D format exporter (not that I need to, well, hopefully not).
So off I went to the Apple website to register myself as a Develper and get my free SDK, just to realize that I can’t use Visual Studio to develp for the iPhone, oficially I can’t even use a PC, it has to be a Mac with MacOS X and xCode.
Well… I guess I won’t be developing for the iPhone any time soon. Back to XNA and Developing for Xbox360, which is free.